See System Requirements. Available on Mobile device. Description Something exciting and new in the Tower Defense genre! Show More. People also like. Spartan Assault Rated 4 out of 5 stars. Square Off Free Rated 4. Shuffle Party Rated 4 out of 5 stars. Spartan Strike Rated 3. Armored Drive Rated 4 out of 5 stars. Brain Cube Reloaded Rated 4. Gravity Pro Rated 4. Microsoft Ultimate Word Games Rated 4 out of 5 stars. Breakout Rated 4.
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Additional information Published by Microsoft Studios. Published by Microsoft Studios. Developed by Microsoft Studios. Approximate size 3. Age rating For ages 7 and up. Category Strategy.
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Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices. Additional terms Terms of transaction. Seizure warnings Photosensitive seizure warning. Report this product Report this game to Microsoft Thanks for reporting your concern. Our team will review it and, if necessary, take action. Sign in to report this game to Microsoft. Report this game to Microsoft.
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With that acknowledged, this isn't the time to focus on that, it's to focus on the game. And part of me is really glad that this is a cracking implementation of the Tower Defense genre. The difficulty level is pitched correctly, you're taken through the learning curve quickly and smartly, the graphics for all the towers and enemies are all distinct, and the sound is crunchy and punchy, while not becoming overpowering when the screen gets busy.
But there is one issue that has caused me a little frustration. Because the game pushes so much on the single screen, and the game works along a number of pop-up controls when you tap an existing tower, there have been moments when I have gone to select one tower and chosen the tower above it. Naturally I then go to click on the tower below the intended tower and instead hit the 'sell this tower' button that is in roughly the same position.
When you have a densely packed field of play, with towers almost on top of each other, all upgraded to the highest powered weapon possible, suddenly selling one for about a third of the value to build it again is tough to take. Part of that is because the balance of each level between the earning of money and how it needs to be invested in your weaponry, especially on higher difficulty levels and those later on in the game, is critical. Disturb that with the unexpected loss of a tower, and you'll be in trouble.
You might think 'slow down the taps and check' to stop this, but Tower Defense is fast paced, with clicks happening all the time to build towers, target specific enemies, upgrade towers and special buildings, access the in-game options, or call up another wave of enemies early to get a better bonus score. Right then, for those of you who haven't seen a Tower Defense game before, you have a big tower you need to defend, and a defined path that waves of enemies will march along.
If one of those reaches the tower, you lose a life.
Naturally you need to not lose all your lives to complete a level. To help defend the tower, you can purchase weaponry and build it along the path, and as you destroy each enemy, you'll earn some credits During the first level you have access to just the cannon, and over the next few levels you will be introduced to a total of nine weapons you can build from direct fire cannons and lasers, to 'slowness' generators that reduce the speed of the enemies, to mining stations that will create more credits to spend.
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